His job will be to develop Games based on design specifications using Unity 2D. Performing effectively under pressure and meeting deadlines to achieve targets.
He must have strong knowledge of game loop and game architecture, how to manage the overall speed of the game, speed of individual characters within the game.
He must know how to make smooth gameplays and should be able to debug codes of games to make them smooth.
Knowledge of Unity 2D C# scripting, textures, animations, profiling, Game architecture, and logic designing.